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Game JAM 1

Project type

Pixel Illustations Animation

This is an experiment and familiarise using 64x64 pixel canvas size of pixel aesthetics illustation and animations for my current Capstone project. The theme is "Spread" so the game have to be spreading something. From what I saw in previous game project from last year, there are games like spreading butter, spreading rainbow paint and zombies spreading etc.
So for my group project, we want to Spread "Sunshine" by having Teru teru Buzu (照る照る坊主) is a small traditional handmade doll that originated from the Edo period in Japan, made from white paper or cloth, that Japanese farmers began hanging outside of their window by a string. It is known as a sunshine doll, they put it on the window, to keep the rain away.
Also, for the 2nd player is a water prince. The mutiplayer mission is to stop the "Polluted Rain" , so the mechanics of attacking is Comeback and throwing water drops to the enemies.

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